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Ghost of Yotei Review, One Year On: Sucker Punch's Quiet Masterpiece of Open-World Design

Atsu's revenge tale through the wilds of Ezo has aged beautifully. Here's why Ghost of Yotei is still one of the best open-world games on PS5.

Sarah Chen
Ghost of Yotei Review, One Year On: Sucker Punch's Quiet Masterpiece of Open-World Design

Some games burn bright at launch and fade the moment the next big release arrives. Ghost of Yotei has done the opposite. A year after it launched on PS5, it has quietly become the game people recommend when someone asks what open-world design should feel like in this generation. Revisiting it now — with patches, a New Game Plus run, and plenty of distance from the launch hype — only sharpens the impression that Sucker Punch made something special.

A Simpler, Sharper Revenge Story

Where Ghost of Tsushima wrestled with honor and duty, Ghost of Yotei tells a leaner, more personal story. Set in Ezo in 1603, it follows Atsu, a lone mercenary hunting the six people responsible for the murder of her family. The structure lets you choose which of the Yotei Six to pursue, and the game handles that freedom gracefully: each target has a distinct region, tone and set of allies. Atsu herself is the standout — wry, tired, and quietly funny, she carries the emotional weight without ever tipping into melodrama.

Exploration That Trusts the Player

The guiding wind returns, but Yotei leans further into organic discovery. Smoke on the horizon, a howling wolf, or a stranger by a campfire are often all you need to follow your curiosity, and the map rarely drowns you in icons. Setting up camp anywhere to cook, rest, and play the shamisen gives the journey a slow, reflective rhythm that sets it apart from busier open worlds. It's an open world built around wandering rather than checklists, and it's better for it.

Combat With More Options

The biggest evolution is the arsenal. Instead of switching stances, Atsu swaps between distinct weapons — katana, dual katanas, kusarigama, odachi and yari — each suited to certain enemy types. The result is combat that rewards reading the battlefield and reacting quickly, while standoffs and duels remain as tense and cinematic as ever. On higher difficulties, the parry and dodge windows tighten enough to make every encounter feel genuinely dangerous.

Visuals and Performance

Ezo is breathtaking. Fields of grass ripple under the wind, snowstorms roll in off the mountains, and Mount Yotei looms over almost every vista. Performance mode holds a steady frame rate on PS5 and runs even better on PS5 Pro, while the stylized presentation options, including the cinematic black-and-white and anime-inspired filters, give replays a fresh look.

Verdict

Ghost of Yotei doesn't reinvent the open-world formula so much as refine it to its essentials, and a year later that restraint looks like its greatest strength. If you skipped it at launch, now is the perfect time to visit Ezo.

  • Pros: Gorgeous, atmospheric world; Memorable lead in Atsu; Flexible, satisfying weapon-based combat; Exploration that respects your time
  • Cons: Some side activities repeat; Story pacing dips in the middle act
  • Score: 9/10

Frequently Asked Questions

Do I need to play Ghost of Tsushima before Ghost of Yotei?

No. Ghost of Yotei is set centuries later with a new protagonist and a standalone story, so you can start with it.

How long is Ghost of Yotei?

The main story takes most players around 25 to 35 hours, while completing side content and exploration can push playtime past 50 hours.

Is Ghost of Yotei on PC?

Ghost of Yotei launched as a PS5 exclusive. Sony has brought several first-party games to PC later, but check official announcements for any PC release.

Tags:Ghost of YoteiSucker PunchPS5Open worldSamurai games
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Sarah Chen

Gaming journalist and content creator with a passion for helping players succeed.